turning

Streamers into

Advocates

A young man wearing a yellow beanie and a headset with a microphone, sitting at a computer desk in a dimly lit room with colorful ambient lighting, possibly gaming or streaming.
A person with headphones in dark surroundings, illuminated by colorful, glowing computer monitors and screens in a dimly lit room.
A person with headphones in dark surroundings, illuminated by colorful, glowing computer monitors and screens in a dimly lit room.

THE KAISA PROJECT

✦

THE KAISA PROJECT ✦



What is the Kaisa Project?

Online streamers have an outsized potential to reduce sexual assault. 

With over 97% of young boys watching streamers or gaming with friends, these communities have become a powerful new way for them to learn, connect, and form opinions about the world.

We believe gaming communities strongly shape young boys' attitudes — attitudes that impact young girls and women, online and IRL. Given the known link between attitudes toward sexual violence and its perpetration, unhealthy gaming communities may reinforce beliefs tied to a greater risk of real-world sexual assault, harassment, and unhealthy beliefs around masculinity.

Streamers have something sports and TV role models don't: direct, ongoing communication with their audience. This gives them outsized influence over attitudes and behavior within their communities.

By leveraging the authentic connection between streamers and their communities, we aim to normalize these conversations in a space that has historically avoided these topics.

A person wearing a gaming headset with red lights is sitting in front of a computer monitor displaying a video game scene.
A person working at a computer desk during nighttime with colorful bokeh lights outside the window.

TECH & TOOLS FOR GAMERS

Whether you’re looking to help your peers or yourself, here are a few resources to help you anytime, anywhere.

ito is for the moment you're not sure if something's okay. Write what's going on, get an honest read — no lecture, no guilt trip, just a straight take

Safe In Our World offers resources ande mental health awareness advocacy within the video game industry.

NGM is a nonprofit with tools & resources dedicated focused on changing how the world sees, acts and thinks about masculinity.

Red background with a white play button containing the text 'GAMES FOR CHANGE' in red letters.

G4C designs learning experiences for youth and educators including their Student Challenges, where teens develop their own games.

Streamer partners

We’re honored to work with these incredible streamers to bring sexual assault prevention and healthy masculinity conversations to their communities.

pokeaimMD

ProfNoctis

Kajzoo

Pixiiuwu

Daveon

Rarran

Flowtives

Want to become a streaming partner? Reach out to us below!

Get involved

Are you a streamer interested in partnering with us?

Want to learn more about our work?

Or just have a question?

Close-up of a modern desktop gaming computer with internal components illuminated by multicolored LED lights, with a person using a keyboard and a monitor partially visible.

THE KAISA PROJECT

✦

THE KAISA PROJECT ✦